public LevelManager() { scenes = new List <Scene> { }; totalScene = ConfigurationReaderAndWriter.ReadSetting("Scenes"); Console.WriteLine("Scene = " + totalScene); CurrSceneIndex = 1; Mode = 0; RestOfTime = 0; StringManager = new ResourceManager("FinalSprint.Resource1", Assembly.GetExecutingAssembly()); }
public void Initialize() { //ConfigurationManager.RefreshSection("Configuration"); //ConfigurationReaderAndWriter.ReadAllSettings(); GraphicsDevice.PreferredBackBufferWidth = ConfigurationReaderAndWriter.ReadSetting("WindowWidth"); //!= -1 ? ConfigurationReaderAndWriter.ReadSetting("WindowWidth") : graphicsDevice.GraphicsDevice.Viewport.Width; // set this value to the desired width of your window GraphicsDevice.PreferredBackBufferHeight = ConfigurationReaderAndWriter.ReadSetting("WindowHeight"); //!= -1 ? ConfigurationReaderAndWriter.ReadSetting("WindowHeight") : graphicsDevice.GraphicsDevice.Viewport.Height; // set this value to the desired height of your window GraphicsDevice.ApplyChanges(); MillisecondsPerFrame = 100; Boundary = new Vector2(GraphicsDevice.PreferredBackBufferWidth, GraphicsDevice.PreferredBackBufferHeight); MapBoundary = new Vector2(ConfigurationReaderAndWriter.ReadSetting("StageWidth"), ConfigurationReaderAndWriter.ReadSetting("StageHeight")); Pulse = false; }