/// <summary> /// Callback method that is called before each build /// </summary> public void OnPreBuild(Configuration configuration, System.DateTime buildDate) { AdvancedBuilder advancedBuilder = (AdvancedBuilder)AssetDatabase.LoadAssetAtPath("Assets/PygmyMonkey/AdvancedBuilder/Editor/AdvancedBuilder.asset", typeof(AdvancedBuilder)); // Print the build destination path string buildDestinationPath = configuration.getBuildDestinationPath(advancedBuilder.getAdvancedSettings(), buildDate, advancedBuilder.getProductParameters().bundleVersion); Debug.Log(buildDestinationPath); // You can retrieve multiple variables from the configuration class // Release type name: configuration.releaseType.name // Platform name: configuration.platformType.ToString() // Distribution platform name: configuration.distributionPlatform.name // Platform architecture name: configuration.platformArchitecture.name // Texture compression name: configuration.textureProperties.name Debug.Log("Do stuff before build"); }
public void performBuild(Configuration configuration) { /* * Update AppParameters file */ AppParametersHelper.SaveParameters(); /* * Set Player Settings */ configuration.applyConfiguration(); /* * Get destination path */ string buildDestinationPath = configuration.getBuildDestinationPath(m_advancedBuilder.getAdvancedSettings(), m_buildDate, m_advancedBuilder.getProductParameters().bundleVersion); /* * Perform the build */ performPreBuild(configuration, m_buildDate); bool success = performBuild(configuration, buildDestinationPath, configuration.platformArchitecture.binarySuffix, m_advancedBuilder.getAdvancedSettings()); performPostBuild(configuration, m_buildDate); // Hack to prevent violation access when editing AppParameters.cs script System.Threading.Thread.Sleep(500); //TODO: Can we remove that now? /* * Restore AppParameters */ if (success) { AppParametersHelper.RestoreParameters(); } EditorUtility.ClearProgressBar(); }