public void LoadSettings(ProjectConfig[] configs) { originalConfig = Configuration.Debug.LoadFrom(configs); config = originalConfig.Clone(); radioButton1.CheckedChanged += (src, arg) => { if (radioButton1.Checked) { config.StartAction = Configuration.StartAction.Project; } else { config.StartAction = Configuration.StartAction.Program; } externalProg.Enabled = !radioButton1.Checked; browseProg.Enabled = !radioButton1.Checked; }; radioButton1.Checked = config.StartAction == Configuration.StartAction.Project; radioButton2.Checked = !radioButton1.Checked; externalProg.Text = config.ExternalProgram; externalProg.TextChanged += (src, arg) => config.ExternalProgram = externalProg.Text; commandLineArgs.Text = config.CommandLineArgs; commandLineArgs.TextChanged += (src, arg) => config.CommandLineArgs = commandLineArgs.Text; workDir.Text = config.WorkingDir; workDir.TextChanged += (src, arg) => config.WorkingDir = workDir.Text; debuggerScript.Text = config.DebuggerScript; debuggerScript.TextChanged += (src, erg) => config.DebuggerScript = debuggerScript.Text; config.Changed += (src, arg) => isDirty(config.HasChangedFrom(originalConfig)); }
public RustProjectLauncher(RustProjectNode project) { Utilities.ArgumentNotNull("project", project); string currConfig = project.GetProjectProperty(ProjectFileConstants.Configuration); RustProjectConfig projectConfig = (RustProjectConfig)project.ConfigProvider.GetProjectConfiguration(currConfig); debugConfig = Configuration.Debug.LoadFrom(new[] { projectConfig.UserCfg }); if (debugConfig.StartAction == Configuration.StartAction.Project && project.GetProjectProperty("OutputType") != "exe") { throw new InvalidOperationException("A project with an Output Type of Library cannot be started directly."); } this.environment = new LauncherEnvironment(project, debugConfig, projectConfig); }
public void ApplyConfig(ProjectConfig[] configs) { config.SaveTo(configs); originalConfig = config.Clone(); }
public LauncherEnvironment(RustProjectNode project, Configuration.Debug debugConfig, RustProjectConfig projConfig) { this.project = project; this.debugConfig = debugConfig; this.projectConfig = projConfig; }
public void ApplyConfig(MsBuildConfiguration[] configs) { config.SaveTo(configs); originalConfig = config.Clone(); }