public KinectOutputHandler(IConfigurationService configurationService, Configuration.Adapter _config, KinectAdapter adapter) { this._configurationService = configurationService; this._config = _config; this.adapter = adapter; this.DataDir = Path.Combine(this._configurationService.GetConfiguration().HomeDir, this._config.DataDir); this.ColorStreamPath = Path.Combine(this.DataDir, this._config.ColorStreamFlushDir); this.DepthStreamPath = Path.Combine(this.DataDir, this._config.DepthStreamFlushDir); this.SkeletonStreamPath = Path.Combine(this.DataDir, this._config.SkeletonStreamFlushDir); // Subscribe Frame Available Event this.adapter.FrameAvailable += flushFrames; // Subscribe to DepthAvailable Event this.adapter.DepthFramAvailable += flushDepth; // Subscribe to ColorAvailable Event this.adapter.ColorFramAvailable += flushColor; // Check if the DataDirectory exists if (!(Directory.Exists(this.DataDir))) { // Create the DataDirectory Directory.CreateDirectory(this.DataDir); } // ColorStream if (this._config.ColorStreamEnabled && this._config.ColorStreamFlush) { if (!Directory.Exists(this.ColorStreamPath)) { Directory.CreateDirectory(this.ColorStreamPath); } } // DepthStream if (this._config.DepthStreamEnabled && this._config.DepthStreamFlush) { if (!Directory.Exists(this.DepthStreamPath)) { Directory.CreateDirectory(this.DepthStreamPath); } } // SkeletonStream if (this._config.SkeletonStreamFlush) { if (!Directory.Exists(this.SkeletonStreamPath)) { Directory.CreateDirectory(this.SkeletonStreamPath); } } }
public KinectEventHandler(KinectAdapter adapter, Configuration.Adapter _config) { this._config = _config; this.adapter = adapter; }