public async Task CardTrack(int revealedSpaces, int expectedCardPlayCount) { var fixture = new ConfigurableTestFixture { Spirit = new ASpreadOfRampantGreen() }; await fixture.VerifyCardTrack(revealedSpaces, expectedCardPlayCount, ""); }
public async Task CardTrack(int revealedSpaces, int expectedCardPlayCount, int reclaimCount) { var fix = new ConfigurableTestFixture { Spirit = new SharpFangs() }; await fix.VerifyCardTrack(revealedSpaces, expectedCardPlayCount, ""); fix.VerifyReclaim1Count(reclaimCount); //// cards: 2 2 3 reclaim-1 4 5&reclaim-1 //spirit.Presence.CardPlays.SetRevealedCount( revealedSpaces ); //Assert_PresenceTracksAre( 1, expectedCardPlayCount ); //Given_HalfOfPowercardsPlayed(); //// Test the reclaim bit //Given_HasPresence( board[3] ); // added extra presence, need to //gameState.Phase = Phase.Growth; //When_SharpFangsGrow(); //User_GrowthC_DrawCard_GainEnergy(); //User_GrowthD_GainEnergy(); //while(reclaimCount-- > 0) // User.Reclaims1CardIfAny(); }
public async Task CardTrack(int revealedSpaces, int expectedCardPlayCount) { var fixture = new ConfigurableTestFixture { Spirit = new LightningsSwiftStrike() }; await fixture.VerifyCardTrack(revealedSpaces, expectedCardPlayCount, ""); }
public async Task CardTrack(int revealedSpaces, int expectedCardPlayCount, string elements) { var fixture = new ConfigurableTestFixture { Spirit = new Bringer() }; await fixture.VerifyCardTrack(revealedSpaces, expectedCardPlayCount, elements); }
public Task CardTrack(int revealedSpaces, int expectedCardPlayCount) { var fix = new ConfigurableTestFixture { Spirit = new VitalStrength() }; return(fix.VerifyCardTrack(revealedSpaces, expectedCardPlayCount, "")); }
public async Task CardTrack(int revealedSpaces, int expectedCardPlayCount, bool canReclaim1) { var fix = new ConfigurableTestFixture { Spirit = new RiverSurges() }; await fix.VerifyCardTrack(revealedSpaces, expectedCardPlayCount, ""); fix.VerifyReclaim1Count(canReclaim1? 1 : 0); }
public async Task CardTrack(int revealedSpaces, int expectedCardPlayCount, int reclaimCount) { var fix = new ConfigurableTestFixture { Spirit = new Thunderspeaker() }; await fix.VerifyCardTrack(revealedSpaces, expectedCardPlayCount, ""); fix.VerifyReclaim1Count(reclaimCount); }