// Use this for initialization void Start() { audioSource = GetComponent<AudioSource>(); InputHandler = ConfigurableInput.Instance; InputHandler.SetKey("Up", UpKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Down", DownKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Left", LeftKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Right", RightKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetPrimaryKeyAsAxis("JoyUp", "Joy1 Axis 2-", 0, 0.2f); InputHandler.SetPrimaryKeyAsAxis("JoyDown", "Joy1 Axis 2+", 0, 0.2f); InputHandler.SetAxis("Vertical", "JoyUp", "JoyDown"); InputHandler.SetPrimaryKeyAsAxis("JoyLeft", "Joy1 Axis 1-", 0, 0.2f); InputHandler.SetPrimaryKeyAsAxis("JoyRight", "Joy1 Axis 1+", 0, 0.2f); InputHandler.SetAxis("Horizontal", "JoyLeft", "JoyRight"); }
// Use this for initialization void Start () { InputHandler = ConfigurableInput.Instance; InputHandler.SetKey("Up", KeyCode.W, KeyCode.UpArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Down", KeyCode.S, KeyCode.DownArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Left", KeyCode.A, KeyCode.LeftArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Right", KeyCode.D, KeyCode.RightArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Run Up", KeyCode.W, KeyCode.UpArrow, KeyCode.LeftShift, KeyCode.LeftShift); InputHandler.SetKey("Run Down", KeyCode.S, KeyCode.DownArrow, KeyCode.LeftShift, KeyCode.LeftShift); InputHandler.SetKey("Run Down2", KeyCode.S, KeyCode.DownArrow, KeyCode.LeftControl, KeyCode.LeftControl); InputHandler.SetKey("Run Left", KeyCode.A, KeyCode.LeftArrow, KeyCode.LeftShift, KeyCode.LeftShift); InputHandler.SetKey("Shift", KeyCode.LeftShift, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Run Right", KeyCode.D, KeyCode.RightArrow, KeyCode.LeftShift, KeyCode.LeftShift); //InputHandler.SetPrimaryKeyAsAxis("Up", "Joy1 Axis 2-", KeyCode.LeftShift, 0.2f); //InputHandler.SetPrimaryKeyAsAxis("Down", "Joy1 Axis 2+", KeyCode.LeftShift, 0.2f); InputHandler.SetAxis("Vertical", "Up", "Down"); InputHandler.OnAxisScanned += AxisScanned; InputHandler.OnKeyScanned += KeyScanned; }