예제 #1
0
 private static void OnConfigReloaded(object sender, ConfigReloadedEventArgs e) {
     try {
         _setting.Reset();
     } catch (Exception ex) {
         TraceLog.WriteError("GameEnvironment reload error:{0}", ex);
     }
 }
예제 #2
0
 private static void OnScriptSettingReLoad(object sender, ConfigReloadedEventArgs e)
 {
     try
     {
     }
     catch (Exception)
     {
     }
 }
예제 #3
0
        internal static void OnConfigReloaded(object sender, ConfigReloadedEventArgs e)
        {
            EventHandler <ConfigReloadedEventArgs> handler = ConfigReloaded;

            if (handler != null)
            {
                handler(sender, e);
            }
        }
예제 #4
0
 private static void OnConfigReloaded(object sender, ConfigReloadedEventArgs e)
 {
     try
     {
         _setting.Reset();
     }
     catch (Exception ex)
     {
         TraceLog.WriteError("GameEnvironment reload error:{0}", ex);
     }
 }
예제 #5
0
        /// <summary>
        ///
        /// </summary>
        public void Reload()
        {
            lock (_dataList)
            {
                DoClearData();
                LoadConfigData();
            }
            TraceLog.WriteLine("{0} The configger has reloaded.", DateTime.Now.ToString("HH:mm:ss"));
            var e = new ConfigReloadedEventArgs();

            ConfigManager.OnConfigReloaded(this, e);
        }
 private static void OnConfigReload(object sender, ConfigReloadedEventArgs e)
 {
     try
     {
         MessageQueueSection section = GetSection();
         InitRedisQueue(section);
         InitSqlQueue(section);
         DbConnectionProvider.Initialize();
     }
     catch (Exception ex)
     {
         TraceLog.WriteError("ConfigReload error:{0}", ex);
     }
 }
예제 #7
0
 internal static void OnConfigReloaded(object sender, ConfigReloadedEventArgs e)
 {
     ConfigReloaded?.Invoke(sender, e);
 }