// Use this for initialization void Start() { //PlayerPrefs.DeleteAll (); if (ConfigReader.IsLocalConfigAvailable()) { _serverClient.CheckConfig((result) => { if (result.HasField("error")) { Debug.Log("error check config"); _serverClient.DisableClient(); LoadNextScene(); } else { String version = result.GetField("configVersion").str; String localversion = ConfigReader.ConfigVersion(); if (localversion.Equals(version)) { ContinueLoading(); } else { LoadNewConfig(); } } }); } else { LoadNewConfig(); } }