protected void Application_Start() { AreaRegistration.RegisterAllAreas(); UnityConfig.RegisterComponents(); // Kickstart Unity GlobalConfiguration.Configure(WebApiConfig.Register); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); BundleConfig.RegisterBundles(BundleTable.Bundles); ConfigMapper.MapAll(); // Kickstart AutoMapper; Declare Maps }