예제 #1
0
    void Init()
    {
        InitGameSteps();
        currentStep = InitStep;
        ConfigDataManager.LoadData();
        SystemDatas = new SystemDataManager();
        SystemDatas.Init();
        SyncDataMgr = new SyncDataManager();
#if UNITY_EDITOR || UNITY_STANDALONE
        OpenFolder.SetActive(true);
#else
        OpenFolder.SetActive(false);
#endif
    }