public static int get_m_nextPerformInfo(IntPtr l) { int result; try { ConfigDataBattlePerformInfo configDataBattlePerformInfo = (ConfigDataBattlePerformInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, configDataBattlePerformInfo.m_nextPerformInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ConfigDataBattlePerformInfo o = new ConfigDataBattlePerformInfo(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_prevPerformInfo(IntPtr l) { int result; try { ConfigDataBattlePerformInfo configDataBattlePerformInfo = (ConfigDataBattlePerformInfo)LuaObject.checkSelf(l); ConfigDataBattlePerformInfo prevPerformInfo; LuaObject.checkType <ConfigDataBattlePerformInfo>(l, 2, out prevPerformInfo); configDataBattlePerformInfo.m_prevPerformInfo = prevPerformInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Param5(IntPtr l) { int result; try { ConfigDataBattlePerformInfo configDataBattlePerformInfo = (ConfigDataBattlePerformInfo)LuaObject.checkSelf(l); string param; LuaObject.checkType(l, 2, out param); configDataBattlePerformInfo.Param5 = param; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_PerformType(IntPtr l) { int result; try { ConfigDataBattlePerformInfo configDataBattlePerformInfo = (ConfigDataBattlePerformInfo)LuaObject.checkSelf(l); BattlePerformType performType; LuaObject.checkEnum <BattlePerformType>(l, 2, out performType); configDataBattlePerformInfo.PerformType = performType; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_NextPerform_ID(IntPtr l) { int result; try { ConfigDataBattlePerformInfo configDataBattlePerformInfo = (ConfigDataBattlePerformInfo)LuaObject.checkSelf(l); int nextPerform_ID; LuaObject.checkType(l, 2, out nextPerform_ID); configDataBattlePerformInfo.NextPerform_ID = nextPerform_ID; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }