/// <summary>Only loads the session settings.</summary> void Awake() { UnityEngine.Object.DontDestroyOnLoad(gameObject); // Read the configs for all the aggregators. ConfigAccessor.ReadFieldsInType(typeof(LogInterceptor), null /* instance */); ConfigAccessor.ReadFieldsInType(typeof(LogFilter), null /* instance */); ConfigAccessor.ReadFieldsInType( ConsoleUI.diskLogAggregator.GetType(), ConsoleUI.diskLogAggregator); ConfigAccessor.ReadFieldsInType( ConsoleUI.rawLogAggregator.GetType(), ConsoleUI.rawLogAggregator); ConfigAccessor.ReadFieldsInType( ConsoleUI.collapseLogAggregator.GetType(), ConsoleUI.collapseLogAggregator); ConfigAccessor.ReadFieldsInType( ConsoleUI.smartLogAggregator.GetType(), ConsoleUI.smartLogAggregator); // Start all aggregators. ConsoleUI.rawLogAggregator.StartCapture(); ConsoleUI.collapseLogAggregator.StartCapture(); ConsoleUI.smartLogAggregator.StartCapture(); ConsoleUI.diskLogAggregator.StartCapture(); LogInterceptor.StartIntercepting(); // Load UI configs. ConfigAccessor.ReadFieldsInType(typeof(ConsoleUI), null /* instance */); ConfigAccessor.ReadFieldsInType( typeof(ConsoleUI), this, group: StdPersistentGroups.SessionGroup); }
/// <summary>Only loads session settings.</summary> void Awake() { ConfigAccessor.ReadFieldsInType(typeof(Controller), null /* instance */); ConfigAccessor.ReadFieldsInType(typeof(Controller), this, group: SessionGroup); toggleConsoleKeyEvent = Event.KeyboardEvent(toggleConsoleKey); windowRect = new Rect(windowPos, windowSize); }
void Awake() { ConfigAccessor.ReadFieldsInType(GetType(), instance: this); if (!string.IsNullOrEmpty(openGUIKey)) { openGUIEvent = Event.KeyboardEvent(openGUIKey); } }
void Awake() { ConfigAccessor.ReadFieldsInType(GetType(), this); if (twekerEnabled) { AsyncCall.CallOnEndOfFrame(this, WaitAndApplyTweaks); } }
void Awake() { ConfigAccessor.ReadFieldsInType(GetType(), instance: this); if (!string.IsNullOrEmpty(openGUIKey)) { DebugEx.Info("EqippedItemAlignTool controller created"); openGUIEvent = Event.KeyboardEvent(openGUIKey); } }
/// <summary>Only loads session settings.</summary> void Awake() { ConfigAccessor.ReadFieldsInType(typeof(Controller), null /* instance */); ConfigAccessor.ReadFieldsInType(typeof(Controller), this, group: SessionGroup); windowRect = new Rect(windowPos, windowSize); if (isUIVisible) { StartCoroutine(CheckForSettingsChange()); } }
void Awake() { DebugEx.Info("Winch remote controller created"); ConfigAccessor.ReadFieldsInType(GetType(), this); _openGuiEvent = Event.KeyboardEvent(openGuiKey); _instance = this; LoadLocalizedContent(); GameEvents.onLanguageSwitched.Add(LoadLocalizedContent); GameEvents.onVesselWasModified.Add(OnVesselUpdated); GameEvents.onVesselDestroy.Add(OnVesselUpdated); GameEvents.onVesselCreate.Add(OnVesselUpdated); }
/// <summary>Overridden from MonoBehaviour.</summary> /// <remarks>Registers listeners, reads configuration and creates global UI objects.</remarks> void Awake() { GameEvents.onVesselSwitching.Add(OnVesselSwitch); GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onPartCouple.Add(OnPartCouple); ConfigAccessor.ReadFieldsInType(typeof(Controller), this); _mouseInfoOverlay = new HintOverlay( infoOverlayFontSize, infoOverlayHintPadding, infoOverlayTextColor, infoOverlayBackgroundColor); // Drop vessel selection when main modifier is released. vesselSwitchKey.OnRelease += delegate { SetHoveredVessel(null); }; // Iterate thru stabilization modes. switchStabilizationModeKey.OnClick += SelectNextStabilizationMode; }
public void Awake() { ConfigAccessor.ReadFieldsInType(GetType(), this); ConfigAccessor.ReadFieldsInType(typeof(ModuleKISInventory), instance: null); // Set inventory module for every eva kerbal Logger.logInfo("Set KIS config..."); ConfigNode nodeSettings = GameDatabase.Instance.GetConfigNode("KIS/settings/KISConfig"); if (nodeSettings == null) { Logger.logError("KIS settings.cfg not found or invalid !"); return; } // Male Kerbal. UpdateEvaPrefab(PartLoader.getPartInfoByName(MaleKerbalEva), nodeSettings); // Female Kerbal. UpdateEvaPrefab(PartLoader.getPartInfoByName(FemaleKerbalEva), nodeSettings); // Set inventory module for every pod with crew capacity. Logger.logInfo("Loading pod inventories..."); foreach (AvailablePart avPart in PartLoader.LoadedPartsList) { if (avPart.name == MaleKerbalEva || avPart.name == FemaleKerbalEva || avPart.name == RdKerbalEva || !avPart.partPrefab || avPart.partPrefab.CrewCapacity < 1) { continue; } Logger.logInfo("Found part with CrewCapacity: {0}", avPart.name); for (int i = 0; i < avPart.partPrefab.CrewCapacity; i++) { try { var moduleInventory = avPart.partPrefab.AddModule(typeof(ModuleKISInventory).Name) as ModuleKISInventory; CallAwakeMethod(moduleInventory); SetInventoryConfig(moduleInventory, nodeSettings); moduleInventory.podSeat = i; moduleInventory.invType = ModuleKISInventory.InventoryType.Pod; Logger.logInfo("Pod inventory module(s) for seat {0} loaded successfully", i); } catch { Logger.logError("Pod inventory module(s) for seat {0} can't be loaded!", i); } } } }
public void Awake() { ConfigAccessor.ReadFieldsInType(GetType(), this); ConfigAccessor.ReadFieldsInType(typeof(ModuleKISInventory), instance: null); // Set inventory module for every eva kerbal Debug.Log("Set KIS config..."); ConfigNode nodeSettings = GameDatabase.Instance.GetConfigNode("KIS/settings/KISConfig"); if (nodeSettings == null) { Debug.LogError("KIS settings.cfg not found or invalid !"); return; } // Kerbal parts. UpdateEvaPrefab(MaleKerbalEva, nodeSettings); UpdateEvaPrefab(FemaleKerbalEva, nodeSettings); // Set inventory module for every pod with crew capacity. Debug.Log("Loading pod inventories..."); foreach (AvailablePart avPart in PartLoader.LoadedPartsList) { if (avPart.name == MaleKerbalEva || avPart.name == FemaleKerbalEva || avPart.name == RdKerbalEva || !avPart.partPrefab || avPart.partPrefab.CrewCapacity < 1) { continue; } Debug.LogFormat("Found part with CrewCapacity: {0}", avPart.name); for (int i = 0; i < avPart.partPrefab.CrewCapacity; i++) { try { var moduleInventory = avPart.partPrefab.AddModule(typeof(ModuleKISInventory).Name) as ModuleKISInventory; KIS_Shared.AwakePartModule(moduleInventory); var baseFields = new BaseFieldList(moduleInventory); baseFields.Load(nodeSettings.GetNode("EvaInventory")); moduleInventory.podSeat = i; moduleInventory.invType = ModuleKISInventory.InventoryType.Pod; Debug.LogFormat("Pod inventory module(s) for seat {0} loaded successfully", i); } catch { Debug.LogErrorFormat("Pod inventory module(s) for seat {0} can't be loaded!", i); } } } }
/// <summary>Overridden from MonoBehaviour.</summary> /// <remarks>Registers listeners, reads configuration and creates global UI objects.</remarks> void Awake() { GameEvents.onVesselSwitching.Add(OnVesselSwitch); GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onPartCouple.Add(OnPartCouple); ConfigAccessor.ReadFieldsInType(typeof(Controller), this); _mouseInfoOverlay = new HintOverlay( () => GUI.skin, () => new GUIStyle(GUI.skin.box) { padding = GUI.skin.button.padding, margin = GUI.skin.button.margin, alignment = TextAnchor.MiddleLeft, fontSize = _infoOverlayFontSize, }, adjustGuiScale: true); // Drop vessel selection when main modifier is released. _vesselSwitchKey.OnRelease += delegate { SetHoveredVessel(null); }; // Iterate through stabilization modes. _switchStabilizationModeKey.OnClick += SelectNextStabilizationMode; }
void Awake() { // Read all configs. ConfigAccessor.ReadFieldsInType(typeof(ConsoleUI), null /* instance */); ConfigAccessor.ReadFieldsInType(typeof(LogInterceptor), null /* instance */); ConfigAccessor.ReadFieldsInType(typeof(LogFilter), null /* instance */); ConfigAccessor.ReadFieldsInType( ConsoleUI.diskLogAggregator.GetType(), ConsoleUI.diskLogAggregator); ConfigAccessor.ReadFieldsInType( ConsoleUI.rawLogAggregator.GetType(), ConsoleUI.rawLogAggregator); ConfigAccessor.ReadFieldsInType( ConsoleUI.collapseLogAggregator.GetType(), ConsoleUI.collapseLogAggregator); ConfigAccessor.ReadFieldsInType( ConsoleUI.smartLogAggregator.GetType(), ConsoleUI.smartLogAggregator); // Start all aggregators. ConsoleUI.rawLogAggregator.StartCapture(); ConsoleUI.collapseLogAggregator.StartCapture(); ConsoleUI.smartLogAggregator.StartCapture(); ConsoleUI.diskLogAggregator.StartCapture(); LogInterceptor.StartIntercepting(); }
/// <inheritdoc/> public override void OnLoad(ConfigNode node) { base.OnLoad(node); rotaingCylinder = Hierarchy.FindPartModelByPath(part, rotatingWinchCylinderModel); ConfigAccessor.ReadFieldsInType(GetType(), this); }
public override void StartLoad() { ConfigAccessor.ReadFieldsInType(typeof(Config), instance: null); }
/// <summary>Only loads session settings.</summary> void Awake() { ConfigAccessor.ReadFieldsInType(typeof(ConsoleUI), this, group: SessionGroup); }
internal CommonConfigImpl() { ConfigAccessor.ReadFieldsInType(GetType(), this); }
public override void StartLoad() { DebugEx.Info("Loading KIS global settings..."); ConfigAccessor.ReadFieldsInType(typeof(KISAddonConfig), instance: null); ConfigAccessor.ReadFieldsInType(typeof(ModuleKISInventory), instance: null); }