public void Reset() { PlayerStateManager.SetState("dead"); speedManager.SetNewSpeed("low"); curTime = 0f; playerCharacter = new ConcretePlayerDecorator(new BasicPlayer(this)); }
void Start() { speedManager = new SpeedManager(this); Scorer.setCharacter(this); Scorer.setSpeeedManager(speedManager); playerCharacter = new ConcretePlayerDecorator(new BasicPlayer(this)); //InvokeRepeating ("ScoreInc", 1f, 1f); }