private void ChangeStagePrefab(ConcertData data) { int stageIndex = data.id; if (stageIndex < stagePrefabs.Length) { foreach (GameObject tempStagePrefab in stagePrefabs) { if (tempStagePrefab.name == ("Stage" + stageIndex)) { CreateStage(tempStagePrefab); break; } } } else { CreateStage(fullStage); } }
private List<ConcertData> LoadConcertData() { currentSheet = "ConcertData"; currentRows = dataReader.GetRows (currentSheet); List<ConcertData> concertDataList = new List<ConcertData> (); int rowNum = currentRows.Count; for (int i = 0; i<rowNum; i++) { ConcertData concertDataObject = new ConcertData(); TryLoadInt(i, "ID", out concertDataObject.id); TryLoadString(i, "Name", out concertDataObject.name); TryLoadInt(i, "FanReward", out concertDataObject.fanReward); TryLoadInt(i, "CoinReward", out concertDataObject.coinReward); concertDataList.Add(concertDataObject); } return concertDataList; }
private void PlayTasty(ConcertData data) { sounds[2].Play(); Explode(); }
//concert success void EndOfConcertEvent(ConcertData concertData) { StartNewOrPrevConcert(); }