// Start is called before the first frame update void Start() { propertyDictionary = new Dictionary <string, ConceptNetProperty>(); foreach (string x in relationURIs) { ConceptNetProperty y = Instantiate(propertyPrefab, Vector3.zero, Quaternion.identity, transform); y.SetProperty(x); y.isActive = false; propertyDictionary.Add(x, y); } }
// Start is called before the first frame update void Start() { Instance = this; ConceptNetPropertyList = new List <ConceptNetProperty>(); PropertyDictionary = new Dictionary <string, ConceptNetProperty>(); int count = 0; foreach (string x in PropertyContainer.relationURIs) { ConceptNetProperty y = Instantiate(propertyMenuButton, Vector3.zero, Quaternion.identity, transform); y.SetProperty(x); y.isActive = false; y.index = count; ConceptNetPropertyList.Add(y); PropertyDictionary.Add(x, y); count++; } }