public AttackingState( World world, Body body, ComputerControlledTank tank) { this.world = world; this.body = body; this.tank = tank; }
public TurningState(Body body, ComputerControlledTank tank) { this.body = body; this.tank = tank; }
public AttackingState( World world, Body body, ComputerControlledTank tank) { this.world = world; this.body = body; this.tank = tank; }
public TurningState(Body body, ComputerControlledTank tank) { this.body = body; this.tank = tank; }