public SceneViewModel(Scene scene) { this.scene = scene; Entities = new ComputedObservableCollection<Entity, EntityViewModel>(scene.Entities, (entity) => new EntityViewModel(entity)); scene.PropertyChanged += Scene_PropertyChanged; AddAttributeCommand = new DelegateCommand(null, (parameter) => { scene.CreateAttribute(); } ); RemoveAttributeCommand = new DelegateCommand(null, (parameter) => { Attribute attribute = parameter as Attribute; scene.RemoveAttribute(attribute); } ); AddEntityCommand = new DelegateCommand(null, (parameter) => { Entity entity = new Entity(); scene.AddEntity(entity); } ); RemoveEntityCommand = new DelegateCommand(null, (parameter) => { Entity entity = parameter as Entity; scene.RemoveEntity(entity); } ); }
public GameViewModel(Game game) { this.game = game; game.PropertyChanged += Game_PropertyChanged; Prototypes = new ComputedObservableCollection<Entity, EntityViewModel>(game.Prototypes, (prototype) => new EntityViewModel(prototype)); Scenes = new ComputedObservableCollection<Scene, SceneViewModel>(game.Scenes, (scene) => new SceneViewModel(scene)); AddPrototypeCommand = new DelegateCommand(null, (parameter) => { Entity prototype = new Entity(); DialogService.ShowDialog(DialogService.Constants.EntityDialog, prototype, (result) => { if (result == true) { game.AddPrototype(prototype); } } ); } ); RemovePrototypeCommand = new DelegateCommand(null, (parameter) => { Entity prototype = parameter as Entity; game.RemovePrototype(prototype); } ); AddSceneCommand = new DelegateCommand(null, (parameter) => { Scene scene = game.CreateScene(); DialogService.ShowDialog(DialogService.Constants.SceneDialog, scene, (result) => { if (result == true) { game.AddScene(scene); } } ); } ); RemoveSceneCommand = new DelegateCommand(null, (parameter) => { Scene scene = parameter as Scene; game.RemoveScene(scene); } ); AddAttributeCommand = new DelegateCommand(null, (parameter) => { game.CreateAttribute(); } ); RemoveAttributeCommand = new DelegateCommand(null, (parameter) => { Attribute attribute = parameter as Attribute; game.RemoveAttribute(attribute); } ); AddAssetCommand = new DelegateCommand(null, (parameter) => { // TODO: File Chooser Asset asset = new Asset("An Asset"); game.AddAsset(asset); } ); RemoveAssetCommand = new DelegateCommand(null, (parameter) => { Asset asset = parameter as Asset; game.RemoveAsset(asset); } ); RemoveItemCommand = new DelegateCommand(null, (parameter) => { Entity prototype = parameter as Entity; if (null != prototype) { game.RemovePrototype(prototype); } else { Scene scene = parameter as Scene; if (null != scene) { game.RemoveScene(scene); } } } ); }