public void Update() { UpdateRuntimeBuffers(); SetParams(); for (var j = 0; j < data.Iterations; j++) { wraper.DispatchKernel(integrateKernel, bodiesThreadGroupsNum, 1, 1); wraper.DispatchKernel(collisionsKernel, bodiesThreadGroupsNum, 1, 1); UpdateDistanceJoints(); wraper.DispatchKernel(pointJointsKernel, bodiesThreadGroupsNum, 1, 1); } }
public void Update() { UpdateRuntimeBuffers(); SetParams(); //if(assignBuffers) wraper.DispatchKernel(bodyBroadKernel, bodiesThreadGroupsNum, 1, 1, assignBuffers); for (var j = 0; j < data.Iterations; j++) { wraper.DispatchKernel(integrateKernel, bodiesThreadGroupsNum, 1, 1, assignBuffers); UpdateDistanceJoints(); wraper.DispatchKernel(collisionsKernel, bodiesThreadGroupsNum, 1, 1, assignBuffers); wraper.DispatchKernel(pointJointsKernel, bodiesThreadGroupsNum, 1, 1, assignBuffers); wraper.DispatchKernel(bodyNarrowKernel, bodiesThreadGroupsNum, 1, 1, assignBuffers); assignBuffers = false; } }