protected override RenderTexture Provide_Internal() { var renderTexture = TextureUtility.CreateRenderTexture(resolution.AsVector); renderTexture = new ComputeFillWithColor(renderTexture, color).Execute(); return(renderTexture); }
protected override void PostAffect() => compute = null;
protected override void PreAffect(ProviderTexture texture) { compute = new ComputeFillWithColor(texture.RenderTexture, color); }