public void WriteRawFileTest() { ListTag list = new ListTag(Data.NBTTagType.BYTE); list.Name = "listTag"; list.Add(new ByteTag(0xff)); list.Add(new ByteTag(0x00)); list.Add(new ByteTag(0xff)); CompoundTag tag = new CompoundTag(); tag.PutBool("bool", true); tag.PutByte("byte", 0xff); tag.PutShort("short", 0x7fff); tag.PutInt("int", 0x7fffffff); tag.PutLong("long", 0x7fffffffffffffff); tag.PutFloat("float", 0.0001f); tag.PutDouble("double", 0.00000001d); tag.PutString("string", "Hello NBT"); tag.PutByteArray("byte[]", ArrayUtils.CreateArray <byte>(100, 0xff)); tag.PutIntArray("int[]", ArrayUtils.CreateArray <int>(100, 0x7fffffff)); tag.PutLongArray("long[]", ArrayUtils.CreateArray <long>(100, 0x7fffffffffffffff)); tag.PutList(list); NBTIO.WriteRawFile(Path + "\\" + "raw.nbt", tag); }
/// <summary> /// <see cref="BlockEntity"/> を保存するNBTを返します /// </summary> public virtual CompoundTag SaveNBT() { CompoundTag nbt = new CompoundTag(); nbt.PutString("id", this.Name); nbt.PutInt("x", (int)this.X); nbt.PutInt("y", (int)this.Y); nbt.PutInt("z", (int)this.Z); return(nbt); }
public override CompoundTag SaveNBT() { CompoundTag nbt = base.SaveNBT(); nbt.PutShort("Age", this.Age); nbt.PutShort("PickupDelay", this.PickupDelay); nbt.PutString("Owner", this.Owner); nbt.PutCompound("Item", NBTIO.WriteItem(this.Item)); return(nbt); }
internal static CompoundTag CompoundTagDeserialize(JObject json) { CompoundTag tag = new CompoundTag(); foreach (KeyValuePair <string, JToken> kv in json) { JToken token = kv.Value; if (token is JValue) { JValue value = (JValue)token; object t = value.Value; if (t is byte) { tag.PutByte(kv.Key, (byte)t); } else if (t is double) { tag.PutDouble(kv.Key, (double)t); } else if (t is float) { tag.PutFloat(kv.Key, (float)t); } else if (t is int) { tag.PutInt(kv.Key, (int)t); } else if (t is long) { tag.PutLong(kv.Key, (long)t); } else if (t is short) { tag.PutShort(kv.Key, (short)t); } else if (t is string) { tag.PutString(kv.Key, (string)t); } } else if (token is JObject) { tag.PutCompound(kv.Key, NBTJsonSerializer.CompoundTagDeserialize((JObject)token)); } else { tag.PutList(NBTJsonSerializer.ListTagDeserialize((JArray)token, kv.Key)); } } return(tag); }
/// <summary> /// <see cref="Entity"/> のNBTデータを取得します /// </summary> /// <returns> <see cref="Entity"/> のNBTを <see cref="CompoundTag"/> で取得します</returns> public virtual CompoundTag SaveNBT() { CompoundTag nbt = new CompoundTag(); nbt.PutString("id", this.SaveId); nbt.PutList(new ListTag("Pos", NBTTagType.FLOAT) .Add(new FloatTag("", this.X)) .Add(new FloatTag("", this.Y)) .Add(new FloatTag("", this.Z))); nbt.PutList(new ListTag("Motion", NBTTagType.FLOAT) .Add(new FloatTag("", this.MotionX)) .Add(new FloatTag("", this.MotionY)) .Add(new FloatTag("", this.MotionZ))); nbt.PutList(new ListTag("Rotation", NBTTagType.FLOAT) .Add(new FloatTag("", this.Yaw)) .Add(new FloatTag("", this.Pitch))); return(nbt); }
public void Save() { CompoundTag nbt = this.SaveNBT(); nbt.PutInt("PlayerGameType", this.GameMode.GetIndex()); nbt.PutString("World", this.World.Name); nbt.PutInt("SpawnX", this.SpawnX); nbt.PutInt("SpawnY", this.SpawnY); nbt.PutInt("SpawnZ", this.SpawnZ); Dictionary <string, Tag> tags = this.Inventory.SaveNBT().Tags; foreach (string name in tags.Keys) { nbt.PutTag(name, tags[name]); } Server.Instance.SaveOfflinePlayerData(this.LoginData.XUID, nbt); }
public void Convert() { for (int i = 0; i < this.BlockEntitiesTag.Length; ++i) { CompoundTag tag = this.BlockEntitiesTag[i]; switch (tag.GetString("id")) { case "minecraft:flower_pot": tag.PutShort("item", (short)Util.GetItemIdFromString(tag.GetString("Item")).Item1); tag.PutInt("mData", tag.GetInt("Data")); tag.Remove("Item"); tag.Remove("Data"); break; case "minecraft:sign": string text1 = tag.GetString("Text1").Remove(0, 9); text1 = text1.Remove(text1.Length - 2, 2); string text2 = tag.GetString("Text2").Remove(0, 9); text2 = text2.Remove(text2.Length - 2, 2); string text3 = tag.GetString("Text3").Remove(0, 9); text3 = text3.Remove(text3.Length - 2, 2); string text4 = tag.GetString("Text4").Remove(0, 9); text4 = text4.Remove(text4.Length - 2, 2); string text = $"{text1}\n{text2}\n{text3}\n{text4}"; tag.PutString("Text", text); break; } } for (int i = 0; i < this.SubChunks.Length; ++i) { if (this.SubChunks[i] == null) { continue; } this.SubChunks[i].Convert(); } }
public CompoundTag CreateData(World world) { CompoundTag customBossEvents = new CompoundTag("CustomBossEvents"); CompoundTag dimensionData = new CompoundTag("DimensionData"); CompoundTag gameRules = new CompoundTag("GameRules"); CompoundTag version = new CompoundTag("Version"); version.PutInt("Id", -1); version.PutString("Name", ProtocolInfo.CLIENT_VERSION); version.PutByte("Snapshot", 0); CompoundTag data = new CompoundTag("Data"); data.PutCompound("CustomBossEvents", customBossEvents); data.PutCompound("DimensionData", dimensionData); data.PutInt("version", 19133); data.PutByte("initialized", 0); data.PutString("LevelName", world.Name); data.PutString("generatorName", world.GeneratorName); data.PutInt("generatorVersion", 0); data.PutString("generatorOptions", "{}"); data.PutLong("RandomSeed", world.Seed); data.PutByte("MapFeatures", 0); data.PutLong("LastPlayed", world.LastPlayed); data.PutLong("SizeOnDisk", 0); data.PutByte("allowCommands", 1); data.PutByte("hardcore", 0); data.PutInt("GameType", world.DefaultGameMode.GameModeToInt()); data.PutByte("Difficulty", (byte)world.Difficulty); data.PutByte("DifficultyLocked", 0); data.PutLong("Time", 0); data.PutLong("DayTime", 0); data.PutInt("SpawnX", (int)world.SpawnPoint.X); data.PutInt("SpawnY", (int)world.SpawnPoint.Y); data.PutInt("SpawnZ", (int)world.SpawnPoint.Z); data.PutDouble("BorderCenterX", 0d); data.PutDouble("BorderCenterZ", 0d); data.PutDouble("BorderSize", 60000000); data.PutDouble("BorderSafeZone", 5); data.PutDouble("BorderWarningBlocks", 5); data.PutDouble("BorderWarningTime", 15); data.PutDouble("BorderSizeLerpTarget", 60000000); data.PutDouble("BorderSizeLerpTime", 0); data.PutDouble("BorderDamagePerBlock", 0.2d); data.PutByte("raining", 0); data.PutInt("rainTime", 0); data.PutByte("thundering", 0); data.PutInt("thunderTime", 0); data.PutInt("clearWeatherTime", 0); data.PutCompound("GameRules", gameRules); data.PutCompound("Version", version); return(data); }