private static Color AlterColor(Color origColor, bool random) { if (random) { return(new Color(RandomUtil.GetInt(255), RandomUtil.GetInt(255), RandomUtil.GetInt(255))); } else { // mSavedColors is a Vector color stored as RGB ratios of 0 to 1 Vector3 hsv = CompositorUtil.ColorShifter.ColorToHsv(CompositorUtil.ColorToVector3(origColor)); /* * hsv.x += RandomUtil.GetFloat(-0.01f, 0.01f); * if (hsv.x > 1) * { * hsv.x = 1; * } * else if (hsv.x < 0) * { * hsv.x = 0; * } */ hsv.y += RandomUtil.GetFloat(-0.25f, 0.25f); if (hsv.y > 1) { hsv.y = 1; } else if (hsv.y < 0.01) { hsv.y = 0.01f; } hsv.z += RandomUtil.GetFloat(-0.25f, 0.25f); if (hsv.z > 1) { hsv.z = 1; } else if (hsv.z < 0.01) { hsv.z = 0.01f; } return(CompositorUtil.Vector3ToColor(CompositorUtil.ColorShifter.HsvToColor(hsv))); } }
private static Color[] GetMakeupColors(CASMakeup ths, BodyTypes type) { Vector3[] makeupVectorColors = GetMakeupVectorColors(ths, type); if (makeupVectorColors == null) { return(null); } int length = makeupVectorColors.Length; if (CASController.Singleton.ShowAllMakeupPresetsCheat) { length = 0x4; } Color[] colorArray = new Color[length]; for (int i = 0x0; i < makeupVectorColors.Length; i++) { colorArray[i] = CompositorUtil.Vector3ToColor(makeupVectorColors[i]); } for (int j = makeupVectorColors.Length; j < length; j++) { colorArray[j] = new Color(0xffffffff); } return(colorArray); }