public CompositorInputSlot(string name, CompositorInputSlotImportance importance, int number, CompositorSlotType type) { Name = name; SlotImportance = importance; SlotNumber = number; SlotType = type; IsConnected = false; }
public CompositorOutputSlot(string name, int number, Texture2D output, CompositorSlotType type) { Name = name; SlotNumber = number; SlotTexture = output; SlotType = type; if ((SlotType == CompositorSlotType.Texture || SlotType == CompositorSlotType.ValueTexture) && SlotTexture == null) Logger.Log.AddLogEntry(LogLevel.Error, "CompositorInputSlot: " + Name, FreezingArcher.Core.Status.BadArgument); IsConnected = false; }