public void Render(IDrawingContextImpl context) { var finalRenderSurface = context.CreateLayer(_destRect.Size); if (finalRenderSurface is null) { context.Clear(Colors.Aqua); return; } using (var renderSurfaceCtx = finalRenderSurface.CreateDrawingContext(null)) { using (_lottieCanvas.CreateSession(_destRect.Size, finalRenderSurface, new DrawingContext(renderSurfaceCtx))) { _compositionLayer.Draw(_lottieCanvas, _matrix, 255); } } context.DrawBitmap(RefCountable.Create(finalRenderSurface), 1, new Rect(new Point(), finalRenderSurface.PixelSize.ToSize(1)), _destRect); finalRenderSurface.Dispose(); }
//public int Opacity //{ // get // { // return PixelFormat.TRANSLUCENT; // } //} public override void Render(RenderTarget target) { lock (this) { if (_bitmapCanvas == null) { return; } using (_bitmapCanvas.CreateSession(target.Size.Width, target.Size.Height, (DeviceContext)target)) { _bitmapCanvas.Clear(Color.Transparent); LottieLog.BeginSection("Drawable.Draw"); if (_compositionLayer == null) { return; } var scale = _scale; float extraScale = 1f; float maxScale = GetMaxScale(_bitmapCanvas); if (scale > maxScale) { scale = maxScale; extraScale = _scale / scale; } if (extraScale > 1) { // This is a bit tricky... // We can't draw on a canvas larger than ViewConfiguration.get(context).getScaledMaximumDrawingCacheSize() // which works out to be roughly the size of the screen because Android can't generate a // bitmap large enough to render to. // As a result, we cap the scale such that it will never be wider/taller than the screen // and then only render in the top left corner of the canvas. We then use extraScale // to scale up the rest of the scale. However, since we rendered the animation to the top // left corner, we need to scale up and translate the canvas to zoom in on the top left // corner. _bitmapCanvas.Save(); float halfWidth = (float)_composition.Bounds.Width / 2f; float halfHeight = (float)_composition.Bounds.Height / 2f; float scaledHalfWidth = halfWidth * scale; float scaledHalfHeight = halfHeight * scale; _bitmapCanvas.Translate( Scale * halfWidth - scaledHalfWidth, Scale * halfHeight - scaledHalfHeight); _bitmapCanvas.Scale(extraScale, extraScale, scaledHalfWidth, scaledHalfHeight); } _matrix.Reset(); _matrix = MatrixExt.PreScale(_matrix, scale, scale); _compositionLayer.Draw(_bitmapCanvas, _matrix, _alpha); LottieLog.EndSection("Drawable.Draw"); if (extraScale > 1) { //_bitmapCanvas.Restore(); _bitmapCanvas.RestoreAll(); } } } }