internal static CompositionAnimation ApplyParameters(CompositionAnimation animation, CompositionAnimationPropertyCollection parameters) { foreach (var p in parameters.Keys.ToList()) { var type = parameters[p].GetType(); if (type == typeof(float)) { animation.SetScalarParameter(p, (float)parameters[p]); } else if (parameters[p] is CompositionObject) { animation.SetReferenceParameter(p, (CompositionObject)parameters[p]); } else if (parameters[p] is CompositionPropertySetWrapper) { parameters[p] = ((CompositionPropertySetWrapper)parameters[p]).PropertySet; animation.SetReferenceParameter(p, (CompositionObject)parameters[p]); } else if (type == typeof(Vector2)) { animation.SetVector2Parameter(p, (Vector2)parameters[p]); } else if (type == typeof(Vector3)) { animation.SetVector3Parameter(p, (Vector3)parameters[p]); } else if (type == typeof(Vector4)) { animation.SetVector4Parameter(p, (Vector4)parameters[p]); } else if (type == typeof(Matrix3x2)) { animation.SetMatrix3x2Parameter(p, (Matrix3x2)parameters[p]); } else if (type == typeof(Matrix4x4)) { animation.SetMatrix4x4Parameter(p, (Matrix4x4)parameters[p]); } else if (type == typeof(Quaternion)) { animation.SetQuaternionParameter(p, (Quaternion)parameters[p]); } else if (type == typeof(Color)) { animation.SetColorParameter(p, (Color)parameters[p]); } else { parameters[p] = CompositionPropertySetExtensions.ToPropertySet(parameters[p], animation.Compositor); animation.SetReferenceParameter(p, (CompositionObject)parameters[p]); } } return(animation); }
internal void SetAllParameters(CompositionAnimation anim) { // Make sure the list is populated EnsureReferenceInfo(); foreach (var refInfo in _objRefList) { anim.SetReferenceParameter(refInfo.ParameterName, refInfo.CompObject); } foreach (var constParam in _constParamMap) { if (constParam.Value.GetType() == typeof(bool)) { anim.SetBooleanParameter(constParam.Key, (bool)constParam.Value); } else if (constParam.Value.GetType() == typeof(float)) { anim.SetScalarParameter(constParam.Key, (float)constParam.Value); } else if (constParam.Value.GetType() == typeof(Vector2)) { anim.SetVector2Parameter(constParam.Key, (Vector2)constParam.Value); } else if (constParam.Value.GetType() == typeof(Vector3)) { anim.SetVector3Parameter(constParam.Key, (Vector3)constParam.Value); } else if (constParam.Value.GetType() == typeof(Vector4)) { anim.SetVector4Parameter(constParam.Key, (Vector4)constParam.Value); } else if (constParam.Value.GetType() == typeof(Color)) { anim.SetColorParameter(constParam.Key, (Color)constParam.Value); } else if (constParam.Value.GetType() == typeof(Quaternion)) { anim.SetQuaternionParameter(constParam.Key, (Quaternion)constParam.Value); } else if (constParam.Value.GetType() == typeof(Matrix3x2)) { anim.SetMatrix3x2Parameter(constParam.Key, (Matrix3x2)constParam.Value); } else if (constParam.Value.GetType() == typeof(Matrix4x4)) { anim.SetMatrix4x4Parameter(constParam.Key, (Matrix4x4)constParam.Value); } else { throw new Exception($"Unexpected constant parameter datatype ({constParam.Value.GetType()})"); } } }
/// <summary> /// 将一个参数加入动画。 /// </summary> /// <param name="key"></param> /// <param name="parameter"></param> /// <returns></returns> public AnimationFluentContext SetParameter(string key, Vector4 parameter) { CompositionAnimation.SetVector4Parameter(key, parameter); return(this); }
/// <summary> /// 为动画添加参数。 /// </summary> /// <param name="animation"></param> public override void AddParameterToAnimation(CompositionAnimation animation) { animation.SetVector4Parameter(Key, ObjectValue); }