internal void Awake() { DontDestroyOnLoad(gameObject); if (!initialized) { UnityGame.SetMainThread(); UnityGame.EnsureRuntimeGameVersion(); PluginManager.Load(); bsPlugins = new CompositeBSPlugin(PluginManager.BSMetas); #pragma warning disable 618 ipaPlugins = new CompositeIPAPlugin(PluginManager.Plugins); #pragma warning restore 618 #if BeatSaber // TODO: remove this gameObject.AddComponent <Updating.BeatMods.Updater>(); #endif bsPlugins.OnEnable(); ipaPlugins.OnApplicationStart(); SceneManager.activeSceneChanged += OnActiveSceneChanged; SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnloaded; var unitySched = UnityMainThreadTaskScheduler.Default as UnityMainThreadTaskScheduler; if (!unitySched.IsRunning) { StartCoroutine(unitySched.Coroutine()); } initialized = true; #if DEBUG Config.Stores.GeneratedStoreImpl.DebugSaveAssembly("GeneratedAssembly.dll"); #endif } }
void Awake() { DontDestroyOnLoad(gameObject); PluginManager.Load(); bsPlugins = new CompositeBSPlugin(PluginManager.BSMetas); #pragma warning disable 618 ipaPlugins = new CompositeIPAPlugin(PluginManager.Plugins); #pragma warning restore 618 gameObject.AddComponent <Updating.BeatMods.Updater>(); bsPlugins.OnApplicationStart(); ipaPlugins.OnApplicationStart(); SceneManager.activeSceneChanged += OnActiveSceneChanged; SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnloaded; Config.Config.Save(); }