/// <summary> /// 器具データをセット /// </summary> /// <param name="no"></param> /// <param name="i_coockwareData"></param> /// <param name="func"></param> public void SetCookwareData(int no, MasterDataControllerClass.CoockwareMaster i_coockwareData, Func <int, GameObject, bool> func) { m_No = no; m_SelectFunc = func; m_name_label.text = i_coockwareData.name; m_explain_label.text = i_coockwareData.name; m_material_icon.atlas = ComposGameSys.GetUIAtlus(0); m_material_icon.spriteName = i_coockwareData.icon; }
/// <summary> /// 材料データをセット /// </summary> /// <param name="no">自身の番号</param> /// <param name="i_itemData">アイテムデータ</param> /// <param name="func">デリゲート関数</param> public void SetMaterialData(int no, MasterDataControllerClass.ItemMaster i_itemData, Func <int, GameObject, bool> func) { m_No = no; m_SelectFunc = func; m_name_label.text = i_itemData.name; m_explain_label.text = i_itemData.name; m_material_icon.atlas = ComposGameSys.GetUIAtlus(i_itemData.category); m_material_icon.spriteName = i_itemData.icon; }