void GetInput() //gets input to be used in the manageInput function, subject to be removed once a input manager is implemeted { float horzInput = Input.GetAxis("Horizontal"); if (Mathf.Abs(horzInput) > 0.15f) { if (horzInput > 0) { playerDirection = 1f; if (lastDir != 1f) { transform.rotation = Quaternion.Euler(new Vector3(0, transform.rotation.eulerAngles.y * -1, 0)); } lastDir = 1f; } if (horzInput < 0) { playerDirection = -1f; if (lastDir != -1f) { transform.rotation = Quaternion.Euler(new Vector3(0, transform.rotation.eulerAngles.y * -1, 0)); } lastDir = -1f; } } else { playerDirection = 0f; } //if ((Input.GetKeyDown(KeyCode.Space)) if (Input.GetButtonDown("Fire1")) { _movement.JumpPlayer(playerDirection); jumping = true; } else { jumping = false; } //if (Input.GetKeyDown (KeyCode.LeftShift)) { if (Input.GetButtonDown("Fire2")) { dashing = true; _movement.DashPlayer(); } else { dashing = false; } if (Input.GetButtonDown("Fire3")) { _slash.SlashAttack(lastDir); } }
void GetInput() //gets input to be used in the manageInput function, subject to be removed once a input manager is implemeted { float horzInput = Input.GetAxis("Horizontal"); if (Mathf.Abs(horzInput) > 0.15f) { if (horzInput > 0) { playerDirection = 1f; lastDir = 1f; } if (horzInput < 0) { playerDirection = -1f; lastDir = -1f; } } else { playerDirection = 0f; } //if ((Input.GetKeyDown(KeyCode.Space)) if (Input.GetButtonDown("Fire1")) { _movement.JumpPlayer(playerDirection); } //if (Input.GetKeyDown (KeyCode.LeftShift)) { if (Input.GetButtonDown("Fire2")) { _movement.DashPlayer(); } if (Input.GetButtonDown("Fire3")) { _slash.SlashAttack(lastDir); } if (hitPoints <= 0) { Application.LoadLevel(Application.loadedLevel); } }