public ContentPackage ImportAnimation(Components.Scene scene, string filename, SceneNode root, string fileNodeRoot) { this.scene = scene; ContentPackage pk = new ContentPackage(Path.GetFileNameWithoutExtension(filename)); var anim = ParseFile(filename, root); pk.Add(anim); return(pk); }
/// <summary> /// Crewate it /// </summary> /// <param name="scene"></param> public BuildTunnelHandler(Components.Scene scene) { this.scene = scene; this.tmpMarker = new Dictionary <Point, Marker>(); }
/// <summary> /// create the master of the caves! /// </summary> /// <param name="scene"></param> public BuildCaveHandler(Components.Scene scene) { this.scene = scene; this.markers = new Dictionary<Point, Marker>(); }
/// <summary> /// Crewate it /// </summary> /// <param name="scene"></param> public BuildTunnelHandler(Components.Scene scene) { this.scene = scene; this.tmpMarker = new Dictionary<Point, Marker>(); }
/// <summary> /// create the master of the caves! /// </summary> /// <param name="scene"></param> public BuildCaveHandler(Components.Scene scene) { this.scene = scene; this.markers = new Dictionary <Point, Marker>(); }