protected override void OnEnabledInSimulation() { parent_comp = this.Parent; parent_inputproc = parent_comp?.GetComponent <Component_InputProcessing>(); if (parent_inputproc == null) { return; } parent_inputproc.InputMessageEvent += inputProcess; Component_Scene.First.RenderEvent += SceneRenderEvent; }
private void inputProcess(Component_InputProcessing sender, UIControl playScreen, Component_GameMode gameMode, InputMessage message) { //mouse down var mouseDown = message as InputMessageMouseButtonDown; if (mouseDown != null && mouseDown.Button == EMouseButtons.Left) { last_selected_obj = UTools.GetObjectByCursor(SimulationApp.MainViewport, out ray, out pos); if (last_selected_obj != null && pos != null) { OnObjectClick?.Invoke(last_selected_obj); //ScreenMessages.Add("pos = " + pos.Value.ToString()); //ScreenMessages.Add("Obj = " + (last_selected_obj.TransformV.Position - pos.Value).ToString()); } } }