private static void Postfix(GearItem __instance) { FixName(__instance); if (!IsInitialized() || ComponentUtils.GetModComponent(__instance) != null) { return; } else { ChangeGameObject(ComponentUtils.GetGameObject(__instance)); } }
internal static void Configure(ModComponent modComponent) => Configure(ComponentUtils.GetGameObject(modComponent));
internal static float GetScentIntensity(ModComponent modComponent) => GetScentIntensity(ComponentUtils.GetGameObject(modComponent));