public virtual void OnPoolGet() { if (updateHandler == null) { updateHandler = CreateUpdateHandler(); } }
void OnEnable() { if (updateHandler == null) { updateHandler = CreateUpdateHandler(); } }
protected virtual void OnEnable() { if (updateHandler == null) { updateHandler = CreateUpdateHandler(); } }
void OnEnable() { if (updateHandler == null) { updateHandler = CreateUpdateHandler(); } updateHandler.ApplyChangesIfModified(updateHandler.oldSerialization ?? "{}"); }
public BaseDisposable() { updateHandler = CreateUpdateHandler(); }
public BaseDisposable(DCL.Controllers.ParcelScene scene) { this.scene = scene; updateHandler = CreateUpdateHandler(); }
public BaseDisposable(IParcelScene scene) { this.scene = scene; updateHandler = CreateUpdateHandler(); }