예제 #1
0
 public virtual void OnPoolGet()
 {
     if (updateHandler == null)
     {
         updateHandler = CreateUpdateHandler();
     }
 }
예제 #2
0
 void OnEnable()
 {
     if (updateHandler == null)
     {
         updateHandler = CreateUpdateHandler();
     }
 }
예제 #3
0
 protected virtual void OnEnable()
 {
     if (updateHandler == null)
     {
         updateHandler = CreateUpdateHandler();
     }
 }
예제 #4
0
        void OnEnable()
        {
            if (updateHandler == null)
            {
                updateHandler = CreateUpdateHandler();
            }

            updateHandler.ApplyChangesIfModified(updateHandler.oldSerialization ?? "{}");
        }
예제 #5
0
 public BaseDisposable()
 {
     updateHandler = CreateUpdateHandler();
 }
예제 #6
0
 public BaseDisposable(DCL.Controllers.ParcelScene scene)
 {
     this.scene    = scene;
     updateHandler = CreateUpdateHandler();
 }
예제 #7
0
 public BaseDisposable(IParcelScene scene)
 {
     this.scene    = scene;
     updateHandler = CreateUpdateHandler();
 }