public override void OnStart() { base.OnStart(); _tuple = new ComponentTuple <ScriptComponent>(_entityManager); _tuple.Group.SubscribeOnEntityAdded(this); _tuple.Group.SubscribeOnEntityRemoved(this); }
private IEnumerable <PPtr <Component> > FetchComponents() { if (File.Layout.GameObject.IsComponentTuple) { return(ComponentTuple.Select(t => t.Item2)); } else { return(Component.Select(t => t.Component)); } }
public override IEnumerable <PPtr <Object> > FetchDependencies(DependencyContext context) { foreach (PPtr <Object> asset in base.FetchDependencies(context)) { yield return(asset); } GameObjectLayout layout = context.Layout.GameObject; if (layout.IsComponentTuple) { foreach (PPtr <Object> asset in context.FetchDependencies(ComponentTuple.Select(t => t.Item2), layout.ComponentName)) { yield return(asset); } } else { foreach (PPtr <Object> asset in context.FetchDependencies(Component, layout.ComponentName)) { yield return(asset); } } }
public override void OnStart() { base.OnStart(); _tuple = new ComponentTuple <IABehaviourComponent, ControllerComponent, PositionComponent>(_entityManager); }
public override void OnStart() { base.OnStart(); _tuple = new ComponentTuple <PositionComponent, ViewComponent, MovementPhysicsComponent, JumpComponent>(_entityManager); _tuple.Group.SubscribeOnEntityAdded(this); }
public override void OnStart() { base.OnStart(); _tuple = new ComponentTuple <ControllerComponent, JumpComponent, PositionComponent, DelegatePhysicsComponent>(_entityManager); }
public override void OnStart() { base.OnStart(); _tuple = new ComponentTuple <DelegatePhysicsComponent, LimitVelocityComponent>(_entityManager); }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); GameObjectLayout layout = container.ExportLayout.GameObject; node.AddSerializedVersion(layout.Version); if (layout.IsComponentTuple) { node.Add(layout.ComponentName, ComponentTuple.ExportYAML(container, (t) => (int)t)); } else { node.Add(layout.ComponentName, Component.ExportYAML(container)); } if (layout.IsActiveFirst) { node.Add(layout.IsActiveName, IsActive); } node.Add(layout.LayerName, Layer); if (layout.IsNameFirst) { node.Add(layout.NameName, Name); } if (layout.HasTag) { node.Add(layout.TagName, Tag); } else { node.Add(layout.TagStringName, TagString); } if (layout.HasIcon && layout.IsIconFirst) { node.Add(layout.IconName, Icon.ExportYAML(container)); } if (layout.HasNavMeshLayer) { node.Add(layout.NavMeshLayerName, NavMeshLayer); node.Add(layout.StaticEditorFlagsName, StaticEditorFlags); } if (!layout.IsNameFirst) { node.Add(layout.NameName, Name); } if (!layout.IsActiveFirst) { node.Add(layout.IsActiveName, IsActive); } if (layout.HasIsStatic) { node.Add(layout.IsStaticName, IsStatic); } if (layout.HasIcon && !layout.IsIconFirst) { node.Add(layout.IconName, Icon.ExportYAML(container)); } return(node); }
public override void Write(AssetWriter writer) { base.Write(writer); GameObjectLayout layout = writer.Layout.GameObject; if (layout.IsComponentTuple) { ComponentTuple.Write(writer, (t) => (int)t); } else { Component.Write(writer); } if (layout.IsActiveFirst) { writer.Write(IsActive); } writer.Write(Layer); if (layout.IsNameFirst) { writer.Write(Name); } if (layout.HasTag) { writer.Write(Tag); } #if UNIVERSAL else { writer.Write(TagString); } if (layout.HasIcon && layout.IsIconFirst) { Icon.Write(writer); } if (layout.HasNavMeshLayer) { writer.Write(NavMeshLayer); writer.Write(StaticEditorFlags); } #endif if (!layout.IsNameFirst) { writer.Write(Name); } if (!layout.IsActiveFirst) { writer.Write(IsActive); } #if UNIVERSAL if (layout.HasIsStatic) { writer.Write(IsStatic); } if (layout.HasIcon && !layout.IsIconFirst) { Icon.Write(writer); } #endif }
public override void OnStart() { base.OnStart(); _tuple = new ComponentTuple <TargetingComponent, PositionComponent>(_entityManager); }
public override void OnStart() { base.OnStart(); tuple = new ComponentTuple <InputComponent, ControllerComponent>(_entityManager); }
public override void OnStart() { base.OnStart(); _tuple = new ComponentTuple <ControllerComponent, MovementPhysicsComponent>(_entityManager); }