public void CollectionDataReady(object sender, ComponentDataReadyEventArgs e) { int lostPackets = 0; int dataPoints = 0; // Check each data point for if it was lost or not, and add it to the sum totals. for (int j = 0; j < e.Data.Count(); j++) { var channelData = e.Data[j]; Data[j].AddRange(channelData.Data); dataPoints += channelData.Data.Count; for (int i = 0; i < channelData.Data.Count; i++) { if (e.Data[0].IsLostData[i]) { lostPackets++; } } } TotalLostPackets += lostPackets; TotalDataPoints += dataPoints; // No need to await this; it may affect our total throughput. Application.Current.Dispatcher.BeginInvoke( new Action(() => { tbox_DroppedFrameCounter.Text = TotalLostPackets.ToString() + "/" + TotalDataPoints.ToString(); } )); }
private void CollectionDataReady(object sender, ComponentDataReadyEventArgs e) { Console.WriteLine("Data collected: "); for (int i = 0; i < e.Data.Length; i++) { Console.WriteLine("Channel " + e.Data[i].Id); for (int k = 0; k < e.Data[i].Data.Count; k++) { Console.Write(e.Data[i].Data[k] + " "); } Console.WriteLine(); } Console.WriteLine("received a data frame (" + datasReadied + ")"); datasReadied++; }
public void CollectionDataReady(object sender, ComponentDataReadyEventArgs e) { int lostPackets = 0; int dataPoints = 0; // Check each data point for if it was lost or not, and add it to the sum totals. for (int j = 0; j < e.Data.Count(); j++) { var channelData = e.Data[j]; Data[j].AddRange(channelData.Data); dataPoints += channelData.Data.Count; for (int i = 0; i < channelData.Data.Count; i++) { if (e.Data[0].IsLostData[i]) { lostPackets++; } } } TotalLostPackets += lostPackets; TotalDataPoints += dataPoints; }
public void CollectionDataReady(object sender, ComponentDataReadyEventArgs e) { APIStatusText.text = "Received data packet with average value: " + e.Data.First().Data.Average().ToString(); int lostPackets = 0; int dataPoints = 0; // Check each data point for if it was lost or not, and add it to the sum totals. for (int j = 0; j < e.Data.Count(); j++) { var channelData = e.Data[j]; Data[j].AddRange(channelData.Data); dataPoints += channelData.Data.Count; for (int i = 0; i < channelData.Data.Count; i++) { if (e.Data[j].IsLostData[i]) { lostPackets++; } } } TotalLostPackets += lostPackets; TotalDataPoints += dataPoints; }
public void CollectionDataReady(object sender, ComponentDataReadyEventArgs e) { TransformData[] tData = new TransformData[e.Data.Length]; foreach (TransformData td in e.Data) { tData[_sensorToChannel[_guidToSensor[td.Id]]] = td; } double[][] data = new double[e.Data.Length][]; //if (tData.Length >= 2 && tData[0].Data.Count == tData[1].Data.Count) //{ // var channelData = tData[0]; // for (int i = 0; i < channelData.Data.Count; i++) // { // for (int j = 0; j < tData.Length; j++) // { // data[j] = tData[j].Data[i]; // } // switch (_calibrationState) // { // case CalibrationState.Calibrating: // Train(data); // OnMuscleActivationChanged(new MuscleActivationChangedEventArgs(null)); // break; // case CalibrationState.Calibrated: // OnMuscleActivationChanged(new MuscleActivationChangedEventArgs(Process(data))); // break; // default: //CalibrationState.Uncalibrated // for (int c = 0; c < data.Length; c++) // { // _signals[c] = new TrignoEmgSignal(data[c]); // } // OnMuscleActivationChanged(new MuscleActivationChangedEventArgs(_signals)); // break; // } // } //} if (tData.Length >= 2 && tData[0].Data.Count == tData[1].Data.Count) { for (int channel = 0; channel < tData.Length; channel++) { data[channel] = new double[tData[channel].Data.Count]; for (int sample = 0; sample < tData[channel].Data.Count; sample++) { data[channel][sample] = tData[channel].Data[sample]; } } switch (_calibrationState) { case CalibrationState.Calibrating: Train(data); OnMuscleActivationChanged(new MuscleActivationChangedEventArgs(null)); break; case CalibrationState.Calibrated: OnMuscleActivationChanged(new MuscleActivationChangedEventArgs(Process(data))); break; default: //CalibrationState.Uncalibrated for (int c = 0; c < data.Length; c++) { _signals[c] = new TrignoEmgSignal(data[c]); } OnMuscleActivationChanged(new MuscleActivationChangedEventArgs(_signals)); break; } } else { Console.Write("E"); } }