public EntityInBuffer(Entity entity, EntityCommand command) { this.entity = entity; this.command = command; this.componentData = null; }
public static void Free(ComponentDataInBuffer *componentData) { // TODO: Iterate and free. }
public EntityInBuffer(Entity entity) { this.entity = entity; this.command = EntityCommand.None; this.componentData = null; }
public static void WriteToBuffer <T>(ComponentDataInBuffer *componentData, T value) where T : unmanaged { }