private void MoveSun(ComplexObject sceneObjects, float deltaTime) { var lights = sceneObjects.GetLightsWiThGlobalModelMatrices(); var light = lights.FirstOrDefault(x => x.Object.Name == "Sun"); if (light != null) { light.Object.DiffuseIntensity = SunBrightness; light.Object.Rotation.X += deltaTime * SunAnimationSpeed; } }