// When doing IO asynchronously (i.e. _isAsync==true), this callback is
            // called by a free thread in the threadpool when the IO operation
            // completes.
            internal static void IOCallback(uint errorCode, uint numBytes, NativeOverlapped *pOverlapped)
            {
                // Extract the completion source from the overlapped.  The state in the overlapped
                // will either be a FileStreamStrategy (in the case where the preallocated overlapped was used),
                // in which case the operation being completed is its _currentOverlappedOwner, or it'll
                // be directly the FileStreamCompletionSource that's completing (in the case where the preallocated
                // overlapped was already in use by another operation).
                object?state = ThreadPoolBoundHandle.GetNativeOverlappedState(pOverlapped);

                Debug.Assert(state is Net5CompatFileStreamStrategy || state is CompletionSource);
                CompletionSource completionSource = state switch
                {
                    Net5CompatFileStreamStrategy strategy => strategy._currentOverlappedOwner !, // must be owned
                                 _ => (CompletionSource)state
                };

                Debug.Assert(completionSource != null);
                Debug.Assert(completionSource._overlapped == pOverlapped, "Overlaps don't match");

                // Handle reading from & writing to closed pipes.  While I'm not sure
                // this is entirely necessary anymore, maybe it's possible for
                // an async read on a pipe to be issued and then the pipe is closed,
                // returning this error.  This may very well be necessary.
                ulong packedResult;

                if (errorCode != 0 && errorCode != Interop.Errors.ERROR_BROKEN_PIPE && errorCode != Interop.Errors.ERROR_NO_DATA)
                {
                    packedResult = ((ulong)TaskSourceCodes.ResultError | errorCode);
                }
                else
                {
                    packedResult = ((ulong)TaskSourceCodes.ResultSuccess | numBytes);
                }

                // Stow the result so that other threads can observe it
                // And, if no other thread is registering cancellation, continue
                if (TaskSourceCodes.NoResult == Interlocked.Exchange(ref completionSource._result, (long)packedResult))
                {
                    // Successfully set the state, attempt to take back the callback
                    if (Interlocked.Exchange(ref completionSource._result, TaskSourceCodes.CompletedCallback) != TaskSourceCodes.NoResult)
                    {
                        // Successfully got the callback, finish the callback
                        completionSource.CompleteCallback(packedResult);
                    }
                    // else: Some other thread stole the result, so now it is responsible to finish the callback
                }
                // else: Some other thread is registering a cancellation, so it *must* finish the callback
            }