예제 #1
0
        protected override void DoEmitCode(CompilerTarget target, StackSemantics stackSemantics)
        {
            if(stackSemantics == StackSemantics.Value)
                throw new NotSupportedException("Foreach loops don't produce values and can thus not be emitted with value semantics.");

            if (!IsInitialized)
                throw new PrexoniteException("AstForeachLoop requires List and Element to be set.");

            //Optimize expression
            _OptimizeNode(target, ref List);

            //Create the enumerator variable
            var enumVar = Block.CreateLabel("enumerator");
            target.Function.Variables.Add(enumVar);

            //Create the element assignment statement
            var element = Element.GetCopy();
            AstExpr optElem;
            if (element.TryOptimize(target, out optElem))
            {
                element = optElem as AstGetSet;
                if (element == null)
                {
                    target.Loader.ReportMessage(Message.Error(Resources.AstForeachLoop_DoEmitCode_ElementTooComplicated,Position,MessageClasses.ForeachElementTooComplicated));
                    return;
                }
            }
            var ldEnumVar = target.Factory.Call(Position, EntityRef.Variable.Local.Create(enumVar));
            var getCurrent =
                new AstGetSetMemberAccess(File, Line, Column, ldEnumVar, "Current");
            element.Arguments.Add(getCurrent);
            element.Call = PCall.Set;

            //Actual Code Generation
            var moveNextAddr = -1;
            var getCurrentAddr = -1;
            var disposeAddr = -1;

            //Get the enumerator
            target.BeginBlock(Block);

            List.EmitValueCode(target);
            target.EmitGetCall(List.Position, 0, "GetEnumerator");
            var castAddr = target.Code.Count;
            target.Emit(List.Position, OpCode.cast_const, "Object(\"System.Collections.IEnumerator\")");
            target.EmitStoreLocal(List.Position, enumVar);

            //check whether an enhanced CIL implementation is possible
            bool emitHint;
            if (element.DefaultAdditionalArguments + element.Arguments.Count > 1)
                //has additional arguments
                emitHint = false;
            else
                emitHint = true;

            var @try = new AstTryCatchFinally(Position, Block);

            @try.TryBlock = new AstActionBlock
                (
                Position, @try,
                delegate
                    {
                        target.EmitJump(Position, Block.ContinueLabel);

                        //Assignment (begin)
                        target.EmitLabel(Position, Block.BeginLabel);
                        getCurrentAddr = target.Code.Count;
                        element.EmitEffectCode(target);

                        //Code block
                        Block.EmitEffectCode(target);

                        //Condition (continue)
                        target.EmitLabel(Position, Block.ContinueLabel);
                        moveNextAddr = target.Code.Count;
                        target.EmitLoadLocal(List.Position, enumVar);
                        target.EmitGetCall(List.Position, 0, "MoveNext");
                        target.EmitJumpIfTrue(Position, Block.BeginLabel);

                        //Break
                        target.EmitLabel(Position, Block.BreakLabel);
                    });
            @try.FinallyBlock = new AstActionBlock
                (
                Position, @try,
                delegate
                    {
                        disposeAddr = target.Code.Count;
                        target.EmitLoadLocal(List.Position, enumVar);
                        target.EmitCommandCall(List.Position, 1, Engine.DisposeAlias, true);
                    });
                

            @try.EmitEffectCode(target);

            target.EndBlock();

            if (getCurrentAddr < 0 || moveNextAddr < 0 || disposeAddr < 0)
                throw new PrexoniteException(
                    "Could not capture addresses within foreach construct for CIL compiler hint.");
            else if (emitHint)
            {
                var hint = new ForeachHint(enumVar, castAddr, getCurrentAddr, moveNextAddr,
                    disposeAddr);
                Cil.Compiler.AddCilHint(target, hint);

                Action<int, int> mkHook =
                    (index, original) =>
                        {
                            AddressChangeHook hook = null;
                            hook = new AddressChangeHook(
                                original,
                                newAddr =>
                                    {
                                        foreach (
                                            var hintEntry in target.Meta[Loader.CilHintsKey].List)
                                        {
                                            var entry = hintEntry.List;
                                            if (entry[0] == ForeachHint.Key &&
                                                entry[index].Text == original.ToString(CultureInfo.InvariantCulture))
                                            {
                                                entry[index] = newAddr.ToString(CultureInfo.InvariantCulture);
                                                // AddressChangeHook.ctor can be trusted not to call the closure.
                                                // ReSharper disable PossibleNullReferenceException
                                                // ReSharper disable AccessToModifiedClosure
                                                hook.InstructionIndex = newAddr;
                                                // ReSharper restore AccessToModifiedClosure
                                                // ReSharper restore PossibleNullReferenceException
                                                original = newAddr;
                                            }
                                        }
                                    });
                            target.AddressChangeHooks.Add(hook);
                        };

                mkHook(ForeachHint.CastAddressIndex + 1, castAddr);
                mkHook(ForeachHint.GetCurrentAddressIndex + 1, getCurrentAddr);
                mkHook(ForeachHint.MoveNextAddressIndex + 1, moveNextAddr);
                mkHook(ForeachHint.DisposeAddressIndex + 1, disposeAddr);
            } // else nothing
        }
예제 #2
0
        protected override void DoEmitCode(CompilerTarget target, StackSemantics stackSemantics)
        {
            if(stackSemantics == StackSemantics.Value)
                throw new NotSupportedException("While loops do not produce values and can thus not be used as expressions.");
            if (!IsInitialized)
                throw new PrexoniteException("AstWhileLoop requires Condition to be set.");

            //Optimize unary not condition
            _OptimizeNode(target, ref Condition);
            // Invert condition when unary logical not
            AstIndirectCall unaryCond;
            while (Condition.IsCommandCall(Commands.Core.Operators.LogicalNot.DefaultAlias, out unaryCond))
            {
                Condition = unaryCond.Arguments[0];
                IsPositive = !IsPositive;
            }

            //Constant conditions
            var conditionIsConstant = false;
            if (Condition is AstConstant)
            {
                var constCond = (AstConstant) Condition;
                PValue condValue;
                if (
                    !constCond.ToPValue(target).TryConvertTo(
                        target.Loader, PType.Bool, out condValue))
                    goto continueFull;
                else if ((bool) condValue.Value == IsPositive)
                    conditionIsConstant = true;
                else
                {
                    //Condition is always false
                    if (!IsPrecondition) //If do-while, emit the body without loop code
                    {
                        target.BeginBlock(Block);
                        Block.EmitEffectCode(target);
                        target.EndBlock();
                    }
                    return;
                }
            }
            continueFull:

            target.BeginBlock(Block);
            if (!Block.IsEmpty) //Body exists -> complete loop code?
            {
                if (conditionIsConstant) //Infinite, hopefully user managed, loop ->
                {
                    target.EmitLabel(Position, Block.ContinueLabel);
                    target.EmitLabel(Position, Block.BeginLabel);
                    Block.EmitEffectCode(target);
                    target.EmitJump(Position, Block.ContinueLabel);
                }
                else
                {
                    if (IsPrecondition)
                        target.EmitJump(Position, Block.ContinueLabel);

                    target.EmitLabel(Position, Block.BeginLabel);
                    Block.EmitEffectCode(target);

                    _emitCondition(target);
                }
            }
            else //Body does not exist -> Condition loop
            {
                target.EmitLabel(Position, Block.BeginLabel);
                _emitCondition(target);
            }

            target.EmitLabel(Position, Block.BreakLabel);
            target.EndBlock();
        }
예제 #3
0
파일: AstForLoop.cs 프로젝트: SealedSun/prx
        protected override void DoEmitCode(CompilerTarget target, StackSemantics stackSemantics)
        {
             if(stackSemantics == StackSemantics.Value)
                throw new NotSupportedException("For loops don't produce values and can thus not be emitted with value semantics.");

            if (!IsInitialized)
                throw new PrexoniteException("AstForLoop requires Condition to be set.");

            //Optimize unary not condition
            var condition = Condition;

            _OptimizeNode(target, ref condition);
            // Invert condition when unary logical not
            AstIndirectCall unaryCond;
            while (Condition.IsCommandCall(Commands.Core.Operators.LogicalNot.DefaultAlias, out unaryCond))
            {
                Condition = unaryCond.Arguments[0];
                IsPositive = !IsPositive;
            }

            //Constant conditions
            var conditionIsConstant = false;
            var constCond = condition as AstConstant;
            if (constCond != null)
            {
                PValue condValue;
                if (
                    !constCond.ToPValue(target).TryConvertTo(
                        target.Loader, PType.Bool, out condValue))
                    goto continueFull;
                else if ((bool) condValue.Value == IsPositive)
                    conditionIsConstant = true;
                else
                {
                    //Condition is always false
                    return;
                }
            }
            continueFull:

            var conditionLabel = Block.CreateLabel("condition");

            if (!Block.IsEmpty) //Body exists -> complete loop code?
            {
                if (conditionIsConstant) //Infinite, hopefully user managed, loop ->
                {
                    /*  {init}
                     *  begin:
                     *  {block}
                     *  continue:
                     *  {next}
                     *  jump -> begin
                     */
                    target.BeginBlock(Initialize);
                    Initialize.EmitValueCode(target);
                    if (!IsPrecondition) //start with nextIteration
                        target.EmitJump(Position, Block.ContinueLabel);
                    target.EmitLabel(Position, Block.BeginLabel);
                    target.BeginBlock(NextIteration);
                    target.BeginBlock(Block);
                    Block.EmitEffectCode(target);
                    target.EndBlock();
                    target.EmitLabel(Position, Block.ContinueLabel);
                    NextIteration.EmitValueCode(target);
                    target.EndBlock();
                    target.EmitJump(Position, Block.BeginLabel);
                    target.EndBlock();
                }
                else //Variable condition and body -> full loop code
                {
                    /*  {init}
                     *  jump -> condition
                     *  begin:
                     *  {block}
                     *  continue:
                     *  {next}
                     *  condition:
                     *  {condition}
                     *  jump if true -> begin
                     */
                    target.BeginBlock(Initialize);
                    Initialize.EmitValueCode(target);
                    target.BeginBlock(NextIteration);
                    if (IsPrecondition)
                        target.EmitJump(Position, conditionLabel);
                    else
                        target.EmitJump(Position, Block.ContinueLabel);
                    target.EmitLabel(Position, Block.BeginLabel);
                    target.BeginBlock(Block);
                    Block.EmitEffectCode(target);
                    target.EndBlock();
                    target.EmitLabel(Position, Block.ContinueLabel);
                    NextIteration.EmitValueCode(target);
                    target.EndBlock();
                    target.EmitLabel(Position, conditionLabel);
                    AstLazyLogical.EmitJumpCondition(
                        target, condition, Block.BeginLabel, IsPositive);
                    target.EndBlock();
                }
            }
            else //Body does not exist -> Condition loop
            {
                /*  {init}
                 *  begin:
                 *  {cond}
                 *  jump if false -> break
                 *  continue:
                 *  {next}
                 *  jump -> begin
                 */
                target.BeginBlock(Block);
                Initialize.EmitValueCode(target);
                if (!IsPrecondition)
                    target.EmitJump(Position, Block.ContinueLabel);
                target.EmitLabel(Position, Block.BeginLabel);
                AstLazyLogical.EmitJumpCondition(target, condition, Block.BreakLabel, !IsPositive);
                if (IsPrecondition)
                    target.EmitLabel(Position, Block.ContinueLabel);
                NextIteration.EmitValueCode(target);
                target.EmitJump(Position, Block.BeginLabel);
                target.EndBlock();
            }

            target.EmitLabel(Position, Block.BreakLabel);
        }