public ActionResult Edit([Bind(Include = "Id,Name,Tweet,ProfileImageUrl,CreatedDate,UpdatedDate")] CompetitionWinner competitionWinner) { if (ModelState.IsValid) { db.Entry(competitionWinner).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(competitionWinner)); }
public ActionResult Create([Bind(Include = "Id,Name,Tweet,ProfileImageUrl,CreatedDate,UpdatedDate")] CompetitionWinner competitionWinner) { if (ModelState.IsValid) { db.CompetitionWinners.Add(competitionWinner); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(competitionWinner)); }
private void Update() { Debug.Log(QualitySettings.pixelLightCount); //Debug.Log(1.0 / Time.deltaTime); //FPS for (int i = 0; i < cars.Length; i++) { cars[i].nearestCheckpoint = NearestCheckpoint(i); } if (!isLevelWon) { for (int i = 0; i < cars.Length; i++) { if (cars[i].lapsComplete == totalLaps) //Doesn't run when isLevelWon is set to true in this condition { isLevelWon = true; Vehicle.Player winningVehicle = cars[i].carTransform.GetComponent <Vehicle>().vehiclesPlayer; winText.enabled = true; if (gameType == "Competition" || gameType == null) { winText.text = ($"Player {i + 1} wins!"); SavePlayerData(winningVehicle); //Saves data to a file CompetitionWinner.AddPointTo(i); } else if (gameType == "TimeTrial") { winText.text = "You finished!"; timer.StopTimer(); RaceTimer.CheckAndSetBetterTime(timer); RaceTimer.SaveTimes(); } StartCoroutine(LoadSceneAfterWait(3f)); if (gameType == "TimeTrial") { GameObject.FindGameObjectWithTag("Music").GetComponent <MusicManager>().StopMusic(); } } } for (int i = 0; i < cars.Length; i++) { if (cars[i].nearestCheckpoint == null) { Debug.Log("Test"); return; } if (cars[i].nearestCheckpoint.index == cars[i].lastSeenCheckpoint.index) { } else if (cars[i].nearestCheckpoint.index > cars[i].lastSeenCheckpoint.index) { Debug.Log("test..."); var distance = cars[i].nearestCheckpoint.index - cars[i].lastSeenCheckpoint.index; if (distance > longestPermittedShortcut + 1) { cars[i].wrongWayIndicator.SetActive(true); } else { cars[i].lastSeenCheckpoint = cars[i].nearestCheckpoint; cars[i].wrongWayIndicator.SetActive(false); } } else if (cars[i].nearestCheckpoint.isLapStart && cars[i].lastSeenCheckpoint.next.isLapStart) { Debug.Log("Test!"); cars[i].lastSeenCheckpoint = cars[i].nearestCheckpoint; cars[i].lapsComplete += 1; UpdateLapCounter(i); } else { //Checkpoint is lower than the last one, player is going the wrong way cars[i].wrongWayIndicator.SetActive(true); } } } }