// Use this for initialization void Start () { //rotation = transform.rotation; player = GameObject.Find ("Player").GetComponent<Comp_Player> (); }
void Start() { //Vida = GameObject.Find ("Vidas").GetComponent<comp_vida> (); player = GameObject.Find("Player").GetComponent <Comp_Player> (); }
// Use this for initialization void Start() { counter_current = start_value; comp_HUD_atlas = GameObject.Find("Vidas").GetComponent <Comp_HUD_Atlas> (); Speed = GameObject.Find("Player").GetComponent <Comp_Player> (); }
void Start () { //Vida = GameObject.Find ("Vidas").GetComponent<comp_vida> (); player = GameObject.Find ("Player").GetComponent<Comp_Player> (); }
// Use this for initialization void Start () { counter_current = start_value; comp_HUD_atlas = GameObject.Find ("Vidas").GetComponent<Comp_HUD_Atlas> (); Speed = GameObject.Find ("Player").GetComponent<Comp_Player> (); }
// Use this for initialization void Start() { //rotation = transform.rotation; player = GameObject.Find("Player").GetComponent <Comp_Player> (); }