public void Initialize() { comp_env_manager = GameObject.Find("Environment_Manager").GetComponent <Comp_Environment_Manager>(); transform_pool_environment = GameObject.Find("Pool_Environment").GetComponent <Transform>(); transform_pool_obstacles = GameObject.Find("Pool_Obstacles").GetComponent <Transform>(); transform_pool_enemys = GameObject.Find("Pool_Enemys").GetComponent <Transform>(); comp_debug = GameObject.Find("Debug").GetComponent <Comp_Debug>(); obstacles = new Dictionary <string, Comp_Environment_Obstacle>(); enemys = new Dictionary <string, Comp_Base_Enemy>(); }
//----------------------------------------------- // FUNCTIONS //----------------------------------------------- public void setEnvironment(Comp_Environment_Manager _comp_env_manager) { comp_env_manager = _comp_env_manager; }