예제 #1
0
    public void Initialize()
    {
        meters             = 0;
        comp_gameLogic     = GameObject.Find("GameLogic_Manager").GetComponent <Comp_GameLogic_Manager>();
        comp_meter_counter = GameObject.Find("UI_Meter_Counter").GetComponent <Comp_UI_Counter>();

        KappaVisualData.Surfboard          = InventoryManager.Instance.getKappaItemByName(DEFAULT_SURFBOARD);
        KappaVisualData.DressSet.upperItem = InventoryManager.Instance.getKappaItemByName(DEFAULT_HAT);

        comp_Coin_Manager = GameObject.Find("GameLogic_Manager").GetComponent <Comp_Coin_Manager>();
        comp_Frog_Manager = GameObject.Find("GameLogic_Manager").GetComponent <Comp_Frog_Manager>();

        comp_Kappa_Controller = GameObject.Find("Player").GetComponent <Comp_Kappa_Controller>();

        Debug.Log("Inicializado GameManager");
        error = new Error();

        // Load Local Data
        loadMangos();
    }
예제 #2
0
파일: Comp_Coin.cs 프로젝트: helghast/OMFv3
 // Use this for initialization
 void Awake()
 {
     comp_Coin_Manager = GameObject.Find("GameLogic_Manager").GetComponent <Comp_Coin_Manager>();
     coin = new cCoin(this);
 }