void OnLeverActivated() { // Called when lever is activated. Set flag to true and play the animation. on_lever_animation = true; anim_controller = lever_go.GetComponent <CompAnimation>(); if (anim_controller != null) { anim_controller.PlayAnimation(lever_animation_name); } // Block Walkability SetPathWalkable(1, 1); }
// ------------------------------------------------------------------------------------- void OnLeverActivated() { // Called when lever is activated. Set flag to true and play the animation. on_lever_animation = true; Debug.Log("Animation called"); anim_controller = lever_go.GetComponent <CompAnimation>(); if (anim_controller != null) { anim_controller.PlayAnimation(lever_animation_name); Debug.Log("Animation activated"); } else { Debug.Log("Animation IS NULL!!"); } }