private void OnCommunityHasBeedDealtACard(CommunityHasBeenDealtACardEvent e) { logger.Debug("Community card dealt: {0}", e.Card); CommunityCards.Add(e.Card); }
protected virtual void OnCommunityHasBeedDealtACard(CommunityHasBeenDealtACardEvent e, GameState state) { }
protected override void OnCommunityHasBeedDealtACard(CommunityHasBeenDealtACardEvent e, GameState state) { communityCards.Add(e.Card); availableCards.Remove(e.Card); estimateOutOfDate = true; }
void OnCommunityHasBeenDealtACard(CommunityHasBeenDealtACardEvent e) { AddPlayLogMessage("", "", "", string.Format("Community got a {0} of {1}", e.Card.Rank, e.Card.Suit)); }