예제 #1
0
        private string Proceed_DO_RESCAN(string[] terms)
        {
            string sReturn = string.Empty;

            if (terms.Length != 1)
            {
                sReturn = string.Format("-KO Wrong command format, {0} takes 0 argument(s)", terms[0]);
            }
            else
            {
                lock (Conf)
                {
                    Conf.RescanPending = true;
                }
                Communicator.AddMessage(new ICCActionConfScanBus()
                {
                    Address = 0x00, Conf = Conf
                });
                sReturn = "+OK";
            }

            return(sReturn);
        }
예제 #2
0
    Node.NodeState GetNearestCheckPoint()
    {
        List <Communicator.Message> checkpointMassage = m_communicator.Find(Communicator.Message.CommunicationType.GOTO_CHECKPOINT);

        GameObject nearestCheckpoint = null;
        float      nearestDistance   = 0;

        foreach (GameObject ch in manager.CheckPoints)
        {
            CheckPointEngine check = ch.GetComponent <CheckPointEngine>();
            if (check != null && check.TeamOwner != Team)
            {
                Communicator.Message ch_obj = checkpointMassage.Find(x => x.target == ch);
                if (checkpointMassage.IndexOf(ch_obj) < 0)
                {
                    float distance = Vector3.Distance(transform.position, ch.transform.position);
                    if (nearestDistance == 0 || nearestDistance > distance)
                    {
                        nearestDistance   = distance;
                        nearestCheckpoint = ch;
                    }
                }
            }
        }

        if (nearestCheckpoint != null)
        {
            m_destinationCheckpoint = nearestCheckpoint;
            m_communicator.AddMessage(gameObject, nearestCheckpoint, Communicator.Message.CommunicationType.GOTO_CHECKPOINT);
            return(Node.NodeState.SUCCESS);
        }
        else
        {
            return(Node.NodeState.FAILED);
        }
    }