private void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.tag == "Enemy") { Destroy(c.gameObject); spaceship.Explosion(); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.tag == "Enemy") { Destroy(c.gameObject); spaceship.Explosion(); Destroy(gameObject); FindObjectOfType <Manager>().GameOver(); } }
void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.tag == "PlayerBullet") { Transform playerBulletTransform = c.transform.parent; BulletBehaviour bullet = playerBulletTransform.GetComponent <BulletBehaviour>(); hp = hp - bullet.power; Destroy(c.gameObject); if (hp <= 0) { spaceship.Explosion(); Destroy(gameObject); } } }