void Awake() { quest = new CommonQuest(CommonQuest.Type.Shop); var questData = LoadQuestData(); if (questData != null) { quest.IsCleared = questData.IsCleared; quest.IsCommissioned = questData.IsCommissioned; } if (quest.IsCleared || quest.IsCommissioned) { return; } question = Instantiate(questionPrefab); question.transform.SetParent(transform); question.transform.localPosition = Vector3.zero + Vector3.up * 1.33f; }