void OnApplicationPause(bool pauseStatus) { GameManager.Instance.EnableDelayCheck(!pauseStatus); if (pauseStatus) { AppPauseBeforeScene = Application.loadedLevelName; isLoadingScene = StageMgr.Loading; Application.targetFrameRate = 1; leaveTime_ = Time.realtimeSinceStartup; CommonEvent.ExcuteAppPause(); } else { Application.targetFrameRate = 30; CommonEvent.ExcuteAppResume(); if (StageMgr.Loading) { StageMgr.OnSceneLoaded += CheckReconnection; } else { CheckReconnection(StageMgr.Scene_name); } } }