public void PlayFXSound(CommonData.SOUND_TYPE type) { if (PlayerData.Instance.GetEffectSoundSetting() == true) { mFxAudio.clip = mFxSound[(int)type]; mFxAudio.Play(); } }
public bool PlayFXSound(CommonData.SOUND_TYPE type, bool force = false) { if (mFxAudio.clip == null) { mFxAudio.clip = mFxSound[(int)type]; } if (force || mFxAudio.isPlaying == false) { mFxAudio.clip = mFxSound[(int)type]; mFxAudio.Play(); } else { int a = 0; } return(true); }