public InGameMenuScreen() { Anchor = global::Graphics.Orientation.Center; ControlBox = false; LargeWindow = true; Padding = new System.Windows.Forms.Padding(20, 20, 20, 20); Localization = new Common.StringLocalizationStorage(); AddChild(topBar); AddChild(new Control { Background = new StretchingImageGraphic { Texture = new TextureConcretizer { TextureDescription = new Graphics.Software.Textures.SingleColorTexture(System.Drawing.Color.FromArgb(50, 255, 255, 255)) }, SizeMode = SizeMode.AutoAdjust, }, Dock = System.Windows.Forms.DockStyle.Top, Size = new Vector2(0, 1) }); AddChild(bottomBar); AddChild(new Control { Background = new StretchingImageGraphic { Texture = new TextureConcretizer { TextureDescription = new Graphics.Software.Textures.SingleColorTexture(System.Drawing.Color.FromArgb(50, 255, 255, 255)) }, SizeMode = SizeMode.AutoAdjust, }, Dock = System.Windows.Forms.DockStyle.Bottom, Size = new Vector2(0, 1) }); AddChild(innerControl); topBar.AddChild(nameTextBox); innerControl.AddChild(objectives); objectives.AddChild(objectivesTextBox); objectives.AddChild(infoTextBox); }