private string getShooterClassString(Structs.Competitor comp) { string toReturn = ""; Structs.Weapon weapon = CommonCode.GetWeapon(comp.WeaponId); toReturn += CommonCode.ConvertWeaponsClassToResultClass(weapon.WClass).ToString(); Structs.ShootersClassShort shortSC = (Structs.ShootersClassShort)comp.ShooterClass; toReturn += shortSC.ToString() .Replace("Klass", ""); return(toReturn); }